Linus Virebrand ENSV

Demos

Projects in motion

Gameplay recordings and screenshots from five projects. Each plate says what the footage is: a recording of play, or a sequence of stills from the engine.

Sundmark trailer

Sequence of stills

Fifty seconds through the generated region, its landmarks and the test facility, cut from stills captured in Unreal Engine 5.8. Read the case study →

CastleDefence / Emberfall: Factions

Recorded gameplay

A browser recording of recruitment, combat and camera controls. Play it in the browser →

Army recruitment and combat in the browser game
Army recruitment and combat.
The battlefield during a campaign stage
The battlefield during a campaign stage.
The game start screen
The start screen.

Chaos Crown

Prototype screenshots

Combat in the prototype's stress arena, with simple placeholder characters and environment assets.

Physics-driven RTS units during combat
Physics-driven units in combat.
Two opposing armies in the stress arena
Two armies in the stress arena.

Sundmark World Builder

Sequence of stills

Screenshots from the editor put in sequence; not live gameplay footage. Read the case study →

Region plan for the generated world
Region plan for the generated world.
Kvarnvik rooftops and surrounding terrain
Kvarnvik rooftops and the mountains behind.
Aerial view of farms beside a river
Farms of Björkbacka from the air.

Gameplay Test Facility

Sequence of stills

In-game screenshots of the hub and rooms put in sequence; not live gameplay footage. All eleven rooms →

The central test facility hub
The hub hall.
The shooting range room
1.7 Shooting range.
The workshop room with a settler
1.10 Workshop.

Kvarnvik Landmarks

Sequence of stills

Editor screenshots of the monastery and the cemetery park put in sequence; not live gameplay footage.

Aerial view of the monastery
The walled monastery.
The monastery entrance
The monastery gate.
Aerial view of the cemetery park
The cemetery park.